Evoland is the worst videogame I have played for more than 10 minutes in probably the last decade, so I was skeptical, but when I saw Evoland II on sale for $2 on the Google Play store, I figured I'll try it out and see for myself. Several VGGers have recommended this game and said it is much better than the first Evoland game. I have a boat now that I can use to sail around (which I keep in my backpack whenever I'm not riding it). Each NPC has a specific card you can get by beating them, but there is no penalty for you losing, but no other gameplay benefit from playing/winning either. Stronger cards cost more mana, and cards can be discarded from your hand to gain mana. It's like a simplified version of Hearthstone, where you play creature cards and attack your opponent or their creatures, and you gain mana each turn that you use to put cards in play. I feel like the game actually started to get interesting about 5 hours in, which seems like a long time to play before things start getting more interesting, but I do like what the story seems to be doing.Īlso, the game introduced a card game mini-game you can play with NPCs. Some of the time travel shenanigans are actually thoughtfully played out in the story. I almost put the game down and wasn't sure when I would come back to it.įortunately, I made it and just got the ability to freely move around the world and through time, on a fetch quest for a number of artifacts throughout time. So many times I had to restart because the dumb D-pad thing wouldn't register properly. They would have been very easy with a controller, but the touchscreen controls used for the rest of the game suddenly get replaced by a crappy on-screen D-pad that barely works for these parts in the mobile version. Just got past a particularly rage-inducing bit where you have to beat several easy knock-offs of Pacman, Pong, Snake, and Space Invaders. my strats so far have been to full-buy archers, because they one-shot other archers (not the demon archers though) catapults and wizards.Still playing this on my phone. But by far the worst is that archers and Fina can one-shot catapults, but they can also get low rolls and hit a 9. I'm going to start trying to route out good strats for the tactics section, because it has some frustration stuff. (by far the easiest to kill the wizards with) my strats so far have been to full-buy archers, because they one-shot other archers (not the demon archers though) catapults and wizards. Also, friendly reminder that you should use time stop on Ceres phase one so that you can finish her in 2 cycles, because I kept forgetting that. Start at 7:21:00 for context, glitchy stuff starts ~1 minute later, eventually leading to text covering the screen. I had some very interesting occurrences however, at one point causing a bunch of error messages across the screen making it hard to see. I only had one softlock, on the second electric-floor fight in the lab. But seeing how much I screwed up the Plum fight, I should probably be caring about my survival more. The reason I try to get the house quickly is that you can then get dalkin's medal while getting the 5 keys in town, which does save time as you don't have to go back to genova at all later. Get tinder profile, return to island, get flag Talk to Fina's grandfather to trigger sylph tear Go to the pyramid, get broken flying machine Here's the routing I have for now, assuming you buy the house AND get the medal (as well as talk to cid, obviously) before the great disaster. I don't think the glitch actually helps anything, since you want to to a good amount of stuff in the past before going to the present. I'd experienced that glitch too, though I wasn't paying attention to what caused it at the time (can confirm now that it works from any era, and also works on the most current patch.)
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